Valves Steam Deck Will Take PC Games On the Go This December
Sick of waiting for your favorite PC games to come to Switch? Valve today unveiled its rumored Steam Deck, a handheld machine for PC gaming. Itâs out December, 2021 and has models priced at $399, $529 and $649â"scaled by storage and processing speed.
The Steam Deckâs big pitch is on-the-go, faithful PC gaming, but itâs taking an even bigger swing: Itâs basically a handheld PC. Users can install and operate PC software on it, like a web browser, other game storesâ" including the Epic Games Storeâ"and video-streaming services. It can be connected to a monitor and other gaming peripherals, such as a keyboard and mouse (a dock contains ports for these, plus ethernet). And thanks to its Cloud saving feature, players can easily pick up game save files between their Steam Deck and PC. A userâs existing Steam library will live on it, basically immediately upon logging in, because it operates off a modified SteamOS. So not only can players download games like Doom Eternal, Death Stranding or Hades; they can chat with Steam friends and trawl through Steamâs community fora.
âWe don't think people should be locked into a certain direction or a certain set of software that they can install,â Valve designer Lawrence Yang said to IGN in an interview. âIf you buy a Steam Deck, it's a PC. You can install whatever you want on it, you can attach any peripherals you want to it. Maybe a better way to think about it is that it's a small PC with a controller attached as opposed to a gaming console.â
The Steam Deck looks exactly how weâve come to expect modern portable gaming devices: a rectangle with two thumbsticks and a 7â LCD touchscreenâ"though almost an inch larger than the Nintendo Switchâs. Its resolution is 1280 x 800 pixels and its display has a 60 Hz refresh rate. Unlike the Switch, the Steam Deck has two square trackpads for âPC games that were never designed to be handheld,â Valve writes in its announcement. That trackpad, plus the consoleâs gyro capabilities, should help with aiming, shooting and moving gamesâ cameras around. Despite trackpadsâ bad rep, Valve says the Steam Deckâs will have 55 percent better latency compared to the Steam Controller.
A little surprisingly, the Steam Deck also features four rear buttons on the back of the consoleâ"something Xbox Elite controller obsessives have been proselytizing for years. They will function much like a keyboard and are totally customizable depending on usersâ keybinding preferences.
The Steam Deck comes with 64, 256 or 512 GB of storage, depending on the model, plus microSD card slotsâ"helpful for installing enormous games optimized for PC, like Death Stranding, which may not even fit on that 64 GB base model. Itâs got 16 GBs of RAM and advertises a battery life of between seven and eight hours. After a hands-on with the device, IGNâs reviewer said it stayed âcomfortably coolâ throughout all games, including ones like Star Wars: Jedi Fallen Order. IGN compares its two-teraflop AMD Accelerated Processing Unit power (a combined CPU and graphics card, this one custom-built by AMD for Valve) to that of an Xbox One or PlayStation 4. Its reviewer said the Steam Deck is able to smoothly run current PC games at medium or high settings because of its 720p resolution target. (Strangely, maybe even disappointingly, not 1080p.)
Valve has a history of releasing ahead-of-the-curve hardware that doesnât quite work out. Its 2015 Steam Machine was a pre-built, Linux-powered gaming computer that ran Steam and Steam games. It flopped. Three years later, Valve quietly removed references to the hardware. Reviewers condemned its poor technical performance and wonky software. Also in 2015, Valve released its significantly more beloved Steam Link, which would wirelessly facilitate PC gaming on television monitors and mobile devices. Valve stopped supporting it in 2018. Valve has also invested heavily in VR headsets, which are well-reviewed, but not very popular.
The Steam Deck does seem a little too good to be true, but for now, I will be a willing participant in its vision for portable PC gaming: PC gaming anywhere and everywhere is the future. So is connecting the anywhere to the everywhere.
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